Fog Machine is a building simulation video game that encourages the player to make architecture out of fog.
In recent years, video game technologies have found use in architectural visualization, making real-time rendering and virtual reality walkthroughs more accessible. On the flip side, architecture has inspired video game designers to develop immersive environments that feel lived-in. Given the increasing role of digital space in our lives, video games can do more for architecture: they can extend its visual language. Fog Machine proposes that video games can inspire new spatial expressions in architecture through their abstractions of materiality, as well as their applications of interactive and responsive design. The game invites us to explore what digital architecture can become when it is channeled through the lens of play.
Thesis Chair: Matthew Soules
Thesis Committee: Thomas Gaudin, Arthur Protasio, Daniel Wildberger
Thank you to Grace Zhu for her invaluable coding help, and to Adam Gold for making the incredible music for the game.
Grateful to have received the Vaughn Berg Memorial Prize for this project.